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Stealth video game serial

Video game series

Tom Clancy'due south Splinter Cell
Tom Clancy's Splinter Cell.png
Genre(s) Action-take chances, stealth, shooter
Developer(s)
  • Red Storm Entertainment
  • Ubisoft Montreal
  • Ubisoft Milan
  • Ubisoft Shanghai
  • Ubisoft Toronto
  • Gameloft
Publisher(south)
  • Ubisoft
  • Microsoft Game Studios
  • Gameloft
  • Aspyr Media
Platform(due south)
  • Xbox
  • Microsoft Windows
  • PlayStation 2
  • GameCube
  • Game Boy Advance
  • Mobile telephone
  • N-Gage
  • OS X
  • Nintendo DS
  • PlayStation Portable
  • Xbox 360
  • Wii
  • PlayStation 3
  • iOS
  • Nintendo 3DS
  • Android
  • Windows Telephone
  • Wii U
  • Oculus Quest
  • Oculus Rift
First release Tom Clancy's Splinter Jail cell
November 17, 2002
Latest release Tom Clancy's Splinter Cell: Blacklist
Baronial 20, 2013

Tom Clancy's Splinter Cell is a serial of stealth action-run a risk video games, the start of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The protagonist, Sam Fisher, is a highly trained agent of a fictional black-ops sub-partition inside the NSA, dubbed "Third Echelon". The thespian controls Fisher to overcome his adversaries in levels (created using Unreal Engine and emphasising lite and darkness as gameplay elements). All the console and PC games in the series were positively received, and the serial is commercially successful. The series was in one case considered to be one of Ubisoft'southward flagship franchises,[1] selling more than than 31 million copies by 2011. However, as of 2021 at that place has not been a new installment since 2013,[2] though a VR version[3] and a remake have been announced.

Games [edit]

Tom Clancy's Splinter Cell (2002) [edit]

Tom Clancy's Splinter Cell was developed over a catamenia of ii years and developed past Ubi Soft Montreal with original publishing past Microsoft Game Studios[34] [35] for the Xbox every bit an exclusive title. Later in 2003, Ubisoft ported the game to Microsoft Windows, Mac, PlayStation ii, GameCube, and Game Male child Advance. Inspired past the Metal Gear serial,[36] [37] [38] information technology uses an Unreal Engine 2 that was modified to permit light-and-nighttime based gameplay.

Tom Clancy'southward Splinter Jail cell: Pandora Tomorrow (2004) [edit]

Pandora Tomorrow was developed by Ubisoft Shanghai and Ubisoft Milan and introduced multiplayer gameplay to the Splinter Cell series. In single-role player style, the game AI adapts to adapt to the player's skill level.[39] [forty] Unlike other games in the series, which generally lean towards information-based threats, the plot of Pandora Tomorrow focuses on biological warfare, in which an Indonesian terrorist group threatens to infect people with smallpox virus. Sam Fisher is also given new abilities like SWAT turns and whistling to attract enemies' attention.

Tom Clancy's Splinter Cell: Chaos Theory (2005) [edit]

Ubisoft Montreal and Ubisoft Milan were once more responsible for the tertiary game in the series, Chaos Theory. It adds a cooperative multiplayer manner.[41] Originally announced to be released in Fall 2004, its initial releases were made at the terminate of March 2005. Once more the Unreal Engine was heavily modified, this fourth dimension from version 2.5. The game includes a number of new features, including adding a combat knife to the actor'due south inventory. Maps are also much more than open with multiple means of achieving the stop goal.

Tom Clancy's Splinter Prison cell: Essentials (2006) [edit]

Essentials extends the Splinter Jail cell series to the PSP platform. Through a series of flashback missions, the player learns more than about Sam Fisher's dorsum story. The game's critical reception was much worse than the other games in the series. Especially the controls and the multiplayer mode were criticized.

Tom Clancy'due south Splinter Cell: Double Agent (2006) [edit]

For the serial' 4th installment, ii carve up versions were created, i for generation vi consoles and the Wii, and the other for Xbox 360, Microsoft Windows, and PlayStation 3. Double Agent features a "trust system"[42] that presents the histrion with moral dilemmas. It is the first game in the series with a hub-like expanse, where Sam tin explore and do objectives between missions. This is as well the only game in the serial to have different endings, based on thespian decisions. Merely one ending is used to proceed the storyline.

Tom Clancy's Splinter Cell: Confidence (2010) [edit]

Conviction was officially announced on May 23, 2007, when Ubisoft released a trailer for the game. The game was due for release on November 16, 2007.[43] However, the game missed its initial launch appointment, and on May 19, 2008, information technology was reported that Splinter Cell: Conviction was "officially on hold" and that the game had been taken "back to the cartoon board".[44] Ubisoft appear that the game had been pushed back to the 2009–10 fiscal twelvemonth. At E3 2009, the developers confirmed that the "new" Conviction had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual management is but much better".[45] The game's release date was pushed back several times.[46] [47] On March 18, 2010, the demo was released for Xbox 360.[48] Ubisoft wanted to make the fifth game more than accessible.[49] so Conviction was designed around the new core elements "Mark and Execute" and "Last Known Position", while stealth elements present in the previous games were omitted, such equally the ability to whistle, lock picking, hiding bodies, etc. Conviction uses a cover system and adds simple interrogation sequences to the series.[50]

Tom Clancy'due south Splinter Cell: Blacklist (2013) [edit]

Tom Clancy's Splinter Cell Blacklist is the sixth installment in the Splinter Cell serial developed by Ubisoft Toronto and published by Ubisoft and was released on Baronial xx, 2013. Splinter Cell: Blacklist boasts new features combining gameplay from Anarchy Theory and Conviction. Series veteran Michael Ironside was replaced in his role as Sam Fisher by actor Eric Johnson. In the game, Sam Fisher has been appointed as the commander of the new "Fourth Echelon", a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Quaternary Echelon is working to stop a new terror plot known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is withal running. Features returning include a moving "Mark and Execute", Sam'due south signature goggles and a new pocketknife, the Karambit, and the ability to perform "abduction" stealth melee takedowns.

Future [edit]

At E3 2017 regarding Splinter Cell, Ubisoft CEO Yves Guillemot stated: "I can't say much well-nigh that. Just, for certain, all the Clancy games are taken care of. It'southward just we have quite a lot on our plate at the moment...[A]ll the Clancy games are really coming along, so nosotros are not forgetting Splinter Cell."[51] Later in an Ask Me Anything Reddit post, he stated: "We don't accept anything specific to share at the moment but teams are working on dissimilar things, so stay tuned for more."[52]

In May 2019, Julian Gerighty, Ubisoft Creative Manager, announced on their social media folio that a game is currently in development. In his statement, he said he had been working on the game with Ubisoft Montreal creative director, Roman Campos-Oriola, and executive producer Dan Hay.[53] However, Ubisoft later disputed this.[54]

In Dec 2021, Ubisoft revealed that they are working on a remake of the showtime game.[55]

VR Game [edit]

On September 16, 2020, information technology was announced at Facebook Connect that a virtual reality version of the video game series is coming exclusively to the Oculus VR platform, along with an Assassin's Creed game. They are set to be developed by Red Tempest Entertainment.[3]

Novels [edit]

Tom Clancy's Splinter Cell (2004) [edit]

Splinter Cell [56] is the first installment of a series of novels based on the successful video game series. It was written by Raymond Benson nether the pseudonym David Michaels. The plot follows Sam Fisher every bit he investigates a terrorist group chosen "The Shadows" and a related arms-dealing arrangement named "The Shop". Members of "The Store" use within information to attempt to kill "Tertiary Echelon" members, including Fisher. Shortly after its publication in December 2004, it spent 3 weeks on the New York Times list of bestsellers.[57] It also made it to the list of Wall Street Journal mass-marketplace paperback bestsellers.[58]

Tom Clancy's Splinter Cell: Operation Barracuda (2005) [edit]

In Performance Barracuda, which was released on Nov 1, 2005, and which besides made the New York Times bestseller list, Raymond Benson (once more as David Michaels) continues the story of the starting time Splinter Cell novel.

Tom Clancy's Splinter Cell: Checkmate (2006) [edit]

For Checkmate, Grant Blackwood took over as author behind the David Michaels pseudonym, Benson having alleged that he was "finished with Splinter Prison cell".[59] Unlike the first two books, Checkmate is non written from the first person perspective of Fisher, nor does Checkmate continue the running subplots that were established in the previous. This novel was released on November 7, 2006. The book starts off with a ship past the name of Trego sailing towards the American east coast. Sam Fisher is called in from a training mission to disable the transport. Afterward Fisher stops the ship from irradiating the American west coast with radioactive waste he is informed that a boondocks by the name of Slipstone has just been radioactively attacked and v,000+ people are dead. All these events lead to more than questions which eventually leads Fisher to Ukraine, Iran, Dubai, and Ashgabat, Turkmenistan.

Tom Clancy's Splinter Jail cell: Fallout (2007) [edit]

On November six, 2007, Fallout, was published, Blackwood's second Splinter Cell novel and the quaternary in the series. Like the previous novel, information technology was written by Grant Blackwood, under the pseudonym David Michaels. The story follows Sam Fisher equally he combats Islamic fundamentalists who have taken over the government of Kyrgyz republic.

Tom Clancy's Splinter Prison cell: Confidence (2009) [edit]

Conviction,[60] is the tie-in novel to the game with the same proper noun. It was published on November 3, 2009, and was written by Peter Telep under the proper name David Michaels. It was published by Berkley Books, under Penguin Group. In this volume you follow Sam Fisher after the killing of Lambert. Fisher is on the run and has 'gone rogue.' He is being chased past a team of rookie Splinter Cells led by Ben Hansen. Tales of treason and betrayal are being heard about Sam throughout the underworld. He will non let Lambert die in vain as he travels around the globe untangling intricate plots of murder, espionage, and international arms dealers.

Tom Clancy's Splinter Cell: Endgame (2009) [edit]

Endgame [61] is the second "half" of the Confidence novel. The plot runs parallel to the Conviction novel, just from the point of view of Fisher'south antagonists; which begins as he tries to rails down a Doppelgรคnger mill conspiracy. It was published on December 1, 2009. The story is told from the perspective of Ben Hansen and the residual of the team pursuing Fisher. The events reveal a plot of international intrigue.

Tom Clancy's Splinter Cell Blacklist: Aftermath (2013) [edit]

Published in October 2013, this tie-in novel takes place after the events of the video game Tom Clancy's Splinter Cell: Blacklist.

"Eccentric billionaire Igor Kasperov owns one of the well-nigh influential and successful anti-virus software companies in the world. But when the Kremlin orders him to unleash a catastrophic computer virus against the U.s., he is forced to flee for his life. Sam Fisher and Fourth Echelon are charged with finding Kasperov and presenting the American president's offering for political asylum. Because there are others looking for Kasperov. And the simply thing they will offering him is a swift decease."

Aftermath is written by Peter Telep and the outset in the series to be authored without the use of the David Michaels pseudonym.

Tom Clancy's Splinter Prison cell: Firewall (2022) [edit]

Firewall was released on March i for Kindle and on March 15 for paperback. It was written by James Swallow and will feature Sam Fisher'due south daughter, Sarah, working aslope her father.[62] The plot finds Fisher facing off against an assassin from his by and a sinister threat to global security - a powerful cyberwarfare technology known as Gordian Sword, capable of cutting through any firewall in existence, to be auctioned off to the highest bidder in a rogue'due south gallery of terrorists, criminals and renegade states.[63]

Common elements [edit]

Plot and themes [edit]

The first game explains that "Splinter Jail cell" refers to an elite recon-type unit of unmarried covert operatives (such as Sam Fisher) who are supported in the field by a high-tech remote team.

In the get-go three games (Splinter Cell, Pandora Tomorrow, Chaos Theory), terrorists are planning attacks, unremarkably past use of information warfare, which Sam Fisher, an operative for Third Echelon, a hole-and-corner branch of the NSA, must prevent. The missions range from gathering intelligence to capturing and/or eliminating terrorists.

In the fourth game, Double Agent, Fisher assumes the identity of a wanted criminal in social club to infiltrate a terrorist ring.

The 5th game, Conviction, starts after events in the conclusion of Double Agent: Sam has abandoned Third Echelon. When he discovers that the decease of his daughter Sarah had not been an accident (equally had been purported at the showtime of Double Agent), he strikes out on his own in search of those responsible until Sam's investigation uncovers a conspiracy inside his old agency.

In the sixth and virtually recent game, Blacklist, Third Echelon has been disbanded past the President of the United states. A new outfit, Fourth Echelon, is formed by the President and placed under the command of Sam Fisher with the mission of stopping the Blacklist attacks and the Engineers - the organization behind them. Blacklist deals with the morality of war and how far Sam and his team go in order to prevent these plots confronting America.

Trifocal goggles [edit]

A representation of the series' iconic "Trifocal Goggles"

A device used for seeing in the dark features strongly in the series. Originally, Tom Clancy had rejected the idea of Sam Fisher having these "trifocal goggles", having stated that such goggles (with both thermal vision and night vision) were impossible to make. The creators argued that having two separate sets of goggles would have made for awkward gameplay and convinced Clancy to let it. This also gave the Splinter Cell series a recognizable signature, a desirable characteristic.[64] Chaos Theory added a third one, electromagnetic view, which shows the path of electricity in the surface area, mainly electrical cables and whatever device that has electrical power, similar TVs, computers, etc. Conviction allows a fourth module to be accessed, a sonar module that tin scan through walls for interactable objects, such as weapons, people, and consoles.

The trifocal goggles however, didn't remain completely fictional. In 2004, Northrop Grumman produced and delivered 1 such device. The device, called Fused Multispectral Weapon Sight (FMWS) was capable of combining thermal and intensified imaging.[65] Later in 2007, ITT Industries developed another such device, designated AN/PSQ-20.[66]

Characters [edit]

The characters of the games, as well as the organization "Third Echelon", were created past J. T. Petty. The main recurring ones are:

  • Sam Fisher is the master protagonist of the series. The graphic symbol ranks 24th on the "Guinness Tiptop l Video Game Characters of All Fourth dimension" list.[67]
  • Irving Lambert, leader of "Third Echelon", serves equally the player's guide by leading Fisher through the games' missions, until he is killed by Sam in Double Agent.
  • Anna "Grim" Grimsdรณttรญr is portrayed as an official 3rd Echelon hacker and analyst, who helps Fisher when technical obstacles need to be overcome. In Conviction she takes over the part of guide from the deceased Lambert; her character also becomes the source of dramatic tension in the story. In Blacklist, she is the technical operations officer and butts heads with Sam over morality, ideals, and Fourth Echelon's operating parameters.
  • Sarah Fisher, Sam's girl and sole family member. She was presumed to be killed in Double Agent, but Conviction revealed her murder to be a deception.

Gameplay [edit]

The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and use diversions to pass guards. The beginning game in the series just features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Anarchy Theory farther develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, just adds situations that tin can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Sam's actions in the single-thespian modes, letting players act on information he obtained or provide support in the field.

Double Agent introduces a morality factor: Fisher may now see conflicting objectives betwixt his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the bump-off. This creates a delicate balancing act betwixt gaining the trust of the terrorists and fulfilling the mission assignments. In add-on, Fisher must non exercise annihilation to reveal to the terrorists that he is a double amanuensis (such every bit let himself be seen with an NSA gadget), otherwise he volition lose instantly.

Conviction utilises a much faster and more violent form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games. The weapons that Sam Fisher uses are based more than accurately on electric current real-world weapons which behave accordingly and all weapons tin be upgraded past a points system. This points organisation is secondary to the master storyline and is achievement based. These points may be used to add together silencers, sights, upgraded ammo, laser targeting and other upgrades, with up to 3 upgrades per weapon. This game provides an interactive mission update sequence that is built into the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD uncluttered. The stealth chemical element of the game allows Fisher to hide in the shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or mitt-to-hand combat. After successfully completing a hand-to-paw kill, the player is provided with an 'execution' bonus, which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects, and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in an extraordinary fashion. Interactive interrogation cutscenes where Fisher beats upward a target for information do non crave the role player to practice anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a goggle box or table, Fisher may use that to alter the standard animation.

Development and history [edit]

Origin [edit]

Although the game features his name, Tom Clancy had little to no involvement in the development of whatsoever of the Splinter Cell games. According to Splinter Prison cell serial producer Mathieu Ferland, the original game was developed so that Ubisoft's Montreal studio could demonstrate its full potential.[68] After Tom Clancy'south Rainbow Half dozen and Tom Clancy'south Ghost Recon, "special ops was the natural next step" for Tom Clancy-endorsed games.[68]

Graphics and engineering [edit]

The first game in the series modified the Unreal Engine to let the light-and-dark-based gameplay style.[68] The other games continued this, using updated versions of the engine.

By the release of the latest game – Blacklist – the engine had been upgraded to the Atomic number 82 engine, a heavily modified version of the Unreal Engine ii.5. The game had active shadows on all consoles non but equally a graphical office – equally in most games – just equally a gameplay enhancer for the sake of the game'due south stealth features. This meant that more coding for the game was required and overall, required a powerful desktop computer in order to get the all-time clarity and performance.

Reception [edit]

By the end of 2004, sales of the Splinter Cell series totaled 9.6 million units.[69] By Oct 2005, the serial' global sales had surpassed 12.five million units.[seventy]

Other media [edit]

Moving picture adaptation [edit]

Originally announced equally a special feature on Splinter Prison cell: Anarchy Theory, a film adaptation for the serial was confirmed to be in development, equally early as 2005. In 2011, Ubisoft announced that Tom Clancy's Splinter Cell, Tom Clancy'southward Ghost Recon, and Assassin's Creed were all planned to receive film adaptations. The company officially stated, "Nosotros want to keep buying, retain control over the picture show content, and we're open to work with studios on the development of our projects, and eventually interact on the pre-casting, pre-budget and script."[71] The following year, it was reported that Warner Bros. and Paramount Pictures are the front-runners bidding to make a Splinter Jail cell picture show.[72] Past November, it was appear that British actor Tom Hardy was cast every bit Sam Fisher,[73] while Eric Warren Singer was hired as screenwriter.[74] By 2013, Ubisoft announced that the moving picture will exist made by New Regency, with Basil Iwanyk signed on as producer through his production company, Thunder Road.[75]

In March 2014, Doug Liman joined the production as director, with Jean-Julien Baronnet and David Bartis fastened every bit producers.[76] Later that month, Sheldon Turner was brought into the production team, to write a new draft of the script.[77] Hardy told Collider in an interview that the studio was hoping to start filming that Baronial.[78] Past June, Liman stated that both he and Hardy were working on the film's script, which will focus on a young Sam Fisher, in his prime number as opposed to the portrayal of a seasoned spy in the video games.[79] Oct of the same year, Iwanyk has stated that filming will start early 2015.[80]

April 2015, Liman had left as director, with reports that studio were talking with Joseph Kahn every bit his replacement.[81] Past July, Ubisoft hired Frank John Hughes to rewrite the film'due south script.[82] In January 2017, Iwanyk confirmed that the script had been completed and sent to Hardy to read over. The producer explained that the film is intended to have its own style inside the action flick genre, and that the production team is aiming to make an edgy PG-13 rated picture show.[83]

Anime series adaptation [edit]

In belatedly July 2020, streaming service company Netflix announced that an anime series adaptation is in the works. John Wick writer Derek Kolstad will exist serving as executive producer on the serial,[84] while the animation will exist created past Dominicus Creature and Fost.[85]

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External links [edit]

  • Official website

harlanastat1980.blogspot.com

Source: https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell

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